Unless you’ve been living under a rock, the name Rae likely rings a bell. Rae is one of Asia’s latest hyper-realistic virtual personalities and one of Singapore’s top virtual influencers. Recently, in honour of International Girls in Information and Communication Technologies (ICT) Day, Rae announced that she has created and will be launching her latest non-fungible token (NFT) collection, Adventures of Tako.
The entire Adventures of Tako collection, which features the exciting adventures of Rae’s virtual pet Tako, will consist of 5,064 uniquely generated 3D NFTs. These NFTs were created using the latest in design software such as Adobe, Autodesk Maya and Arnold Rendere.
The collection will also be launched for the public to buy across three series.
The first series will comprise 888 NFTs with the theme, ‘To The Moon’. This series went on sale to the public on May 1 with each NFT priced at 0.0288 ETH. Interested buyers were given the option to earn a whitelist spot on April 30 right before the NFT launched.
The collection sees Tako skyrocketing to explore the outer space, while flaunting numerous different styles and outfits as well as facial expressions.
The collection will be dedicated to advocating and raising awareness of Science, Technology, Engineering and Math (STEM) education for young girls and how educating them in these fields has the power to positively impact society and make the world a better place. This is a cause that has notably been close to Rae’s heart.
A total of eight per cent of sales will be donated to the United Women Singapore’s (UWS) Girls2Pioneers programme, which reaches out to girls aged 10 to 16 to encourage them to pick up STEM subjects.
Thirty per cent of the royalty fees from each transaction on the secondary digital marketplace, OpenSea, will go towards Girls2Pioneers for a period of three months as well. One of the NFTs will also be gifted to UWS for a charity sale.
“As burgeoning technologies such as blockchain and smart contract become more commonplace and influence the way we work, play and live, it is key to advocate the importance of making such innovations accessible to as many people as possible,” Rae shared.